[DEMO] Procedural Generation - 3D Perlin Noise
- MJ Lindsay

- Mar 8, 2022
- 1 min read
Updated: Apr 5, 2022

Using the power of perlin noise, thousands of unity default cubes will randomly generate in a large chunk, creating a unique terrain with a cave system throughout.
Optimized? No.
Kinda cool? Yeah I think so!! :)
Made in Unity, 2021;
Check out the code on GitHub: https://github.com/Coaltic/Procedural-Generation-v2.0

![[Involvement] Tiny FPS (WIP)](https://static.wixstatic.com/media/0af790_46166da05d3749ab90c66bb281e724c1~mv2.png/v1/fill/w_962,h_541,al_c,q_90,enc_avif,quality_auto/0af790_46166da05d3749ab90c66bb281e724c1~mv2.png)
![[WIP] Shoot'em Up](https://static.wixstatic.com/media/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.jpg/v1/fill/w_741,h_385,al_c,q_80,enc_avif,quality_auto/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.jpg)
![[DEMO] UI Types](https://static.wixstatic.com/media/0af790_d6e91a5761ee4b3699dfad7e18a63eac~mv2.png/v1/fill/w_980,h_552,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/0af790_d6e91a5761ee4b3699dfad7e18a63eac~mv2.png)
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