[DEMO] UI Types
- MJ Lindsay

- Apr 5, 2022
- 1 min read

This demo includes the 4 types of UI (Dyagetic, Non-Dyagetic, Spatial, and Meta) demonstrated in this simple scene.
Dyagetic - A simple sign the player can walk to and read
Non-Dyagetic - An experience bar the player can fill by running into the respawning enemy to kill it, and an overhead minimap that followas the player
Spatial - A health bar above the player and enemy that follows the camera for easy viewing
Meta - A splash of water that slowly fades off the screen when the player jumps in the water and gets out

Try out the game for yourself: CLICK HERE
Check out the code on GitHub: CLICK HERE
Made in Unity, 2021;

![[Involvement] Tiny FPS (WIP)](https://static.wixstatic.com/media/0af790_46166da05d3749ab90c66bb281e724c1~mv2.png/v1/fill/w_962,h_541,al_c,q_90,enc_avif,quality_auto/0af790_46166da05d3749ab90c66bb281e724c1~mv2.png)
![[WIP] Shoot'em Up](https://static.wixstatic.com/media/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.jpg/v1/fill/w_741,h_385,al_c,q_80,enc_avif,quality_auto/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.jpg)
![[DEMO] Procedural Generation - 3D Perlin Noise](https://static.wixstatic.com/media/0af790_02d2e684bd91461cb9225893b26b8896~mv2.png/v1/fill/w_980,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/0af790_02d2e684bd91461cb9225893b26b8896~mv2.png)
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