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![[Involvement] Tiny FPS (WIP)](https://static.wixstatic.com/media/0af790_46166da05d3749ab90c66bb281e724c1~mv2.png/v1/fill/w_333,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/0af790_46166da05d3749ab90c66bb281e724c1~mv2.webp)
![[Involvement] Tiny FPS (WIP)](https://static.wixstatic.com/media/0af790_46166da05d3749ab90c66bb281e724c1~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/0af790_46166da05d3749ab90c66bb281e724c1~mv2.webp)
[Involvement] Tiny FPS (WIP)
Over the course of 5 weeks, I worked for a small indie team where I was put incharge of creating my own game from their given idea....
![[WIP] Shoot'em Up](https://static.wixstatic.com/media/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.webp)
![[WIP] Shoot'em Up](https://static.wixstatic.com/media/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_avif,quality_auto/0af790_129c46a0f11945fbbe65ac66419219b7~mv2.webp)
[WIP] Shoot'em Up
This is a small, independant project I am working on. The purpose is just to be something to practice my abilities and work on trying out...
![[DEMO] UI Types](https://static.wixstatic.com/media/0af790_d6e91a5761ee4b3699dfad7e18a63eac~mv2.png/v1/fill/w_333,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/0af790_d6e91a5761ee4b3699dfad7e18a63eac~mv2.webp)
![[DEMO] UI Types](https://static.wixstatic.com/media/0af790_d6e91a5761ee4b3699dfad7e18a63eac~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/0af790_d6e91a5761ee4b3699dfad7e18a63eac~mv2.webp)
[DEMO] UI Types
This demo includes the 4 types of UI (Dyagetic, Non-Dyagetic, Spatial, and Meta) demonstrated in this simple scene. Dyagetic - A simple...
![[DEMO] Procedural Generation - 3D Perlin Noise](https://static.wixstatic.com/media/0af790_02d2e684bd91461cb9225893b26b8896~mv2.png/v1/fill/w_333,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/0af790_02d2e684bd91461cb9225893b26b8896~mv2.webp)
![[DEMO] Procedural Generation - 3D Perlin Noise](https://static.wixstatic.com/media/0af790_02d2e684bd91461cb9225893b26b8896~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/0af790_02d2e684bd91461cb9225893b26b8896~mv2.webp)
[DEMO] Procedural Generation - 3D Perlin Noise
Terrain and cave generation achieved through 2D and 3D perlin noise.
![[DEMO] Enemy A.I. - State Machine](https://static.wixstatic.com/media/0af790_91a6b516ae3542e896d48a125fcd485c~mv2.png/v1/fill/w_333,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/0af790_91a6b516ae3542e896d48a125fcd485c~mv2.webp)
![[DEMO] Enemy A.I. - State Machine](https://static.wixstatic.com/media/0af790_91a6b516ae3542e896d48a125fcd485c~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/0af790_91a6b516ae3542e896d48a125fcd485c~mv2.webp)
[DEMO] Enemy A.I. - State Machine
An enemy A.I. system done with a state machine, includes 6 different states.


Mariana's Trench
'Venture down into the deeps of this newly discovered trench, earning treasures to help you upgrade your submarine along the way.
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